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Old 02-10-2007, 12:31 AM   #33 (permalink)
Shinto
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Last Online: 07-12-2008 01:45 PM
Join Date: Jan 2007
Posts: 354

Level: 17

HP: 43 / 414
MP: 118 / 2248
EXP: 56%
Re: Station skills

Quote:
Originally Posted by sorkvir View Post
My 'non-fun' actually stems from a couple of things. The first and foremost is that I'm a perfectionist and I hate 'settling' for C grade items when I WANT to make A grade. Knowing that I don't have a chance in hell to do that, makes me resigned. [...]
This one killed me for a couple of days, too. When I started (before things became really difficult) I was able to make A on all but the most recent of my recipes, so i decided that I would only sell A grade products. Now, while I still do A's on many items, I am having to put B's on the exchange.

Quote:
Originally Posted by sorkvir View Post
I feel that the difference between Easy and Moderate WO's is just too much. They need to increase the amount our skills play in Moderate WO's to balance it. I seriously think that'll make it a much more enjoyable experience.
There is, if i understand correctly, a level range for each difficulty. Moderates cover 2 or 3 levels. The lowest of these can probably give you consistent results just below those of your highest Easies. The highest... Well, let's just say that the iron WOs that are now my mods are still DI. I think I'll avoid those for a level or two more, though. :)

Quote:
Originally Posted by sorkvir View Post
Oh, lastly...one thing I noticed is that the complications fudge the truth. They display a 'base' action cost. This throws the predictive gambling out the window since you cannot guess how many action point it'll really take. I've seen many, many, MANY, complications take more action points than the base. I would LOVE for the tooltips to correctly display the amount of action points so that we're not left in the dark.
The AP penalties are percentages. These apply to all actions, including comp fixes. I don't know how the stacking for multiple penalties works, but I think this is how the progression goes:
VL = 10%
L = 20%
M = 30%
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