Unfortunately I tend to think that the kind of PVP we'll see on the VG servers isn't nessecerily the fault of the ruleset. But this goes for most PVP games with the exception of a few.
The problem lies with player mentality, the fact is that people who want all out carnage and pointless ganking are the people who care about having more numbers than someone else, the entire point in playing the game is to beat the other people, not just in battle (which they don't really care about) but in numbers, they have to have more points or better gear or whatever. Fair enough I suppose.
But that's not fun PVP, if you ask me anyway. Good PVP is based on more organised conflict, though I'm not personally a fan of static team based rulesets.
If you ask me PVP in VG should be based on each individual faction, you chose where you want to stand in the world and that dictates who you kill, it does not stop you from killing anyone you want however, but when you kill someone who has aligned themselves with a faction(s) then you pay the price in the gameworld. Kill people who live around New Targonor and are in good faction standing with the city and all NPCs aligned to that faction will become hostile towards you. I think this would be an interesting form of PVP, your race determins where you start off but you're free to change your standing, either by killing other players or the PVE game. Implement a law system in the style of UO and you have pretty much my perfect game.
</design rant>

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Calren Eldelmar - Paladin of Daedalus - Gelenia
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