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Re: Focus Guilds?
The difficulty as I see it is that one option in the game is a guild city. Surely to build and run such an enterprise, as well as adventure and craft in a world that functions 24/7. (an Army of Mobs could destroy undefended property at any time). Will require a large guild? My last guild was very active with at its peak 150 members but apart from organised activities there were rarely more than 20 online at any one time. Our guild was on the small side by choice. I felt that large guilds were impersonal. As a result we had great difficulty building our structures in Horizons. most towns were owned by the big 500+ guilds.
If the guild cap is set at 500 then I am fine with that but less than 100 and it will need innovative solutions to avoid big problems.
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