Quote:
Originally Posted by Ysharros
Dread -- You don't get em before level 10, maybe even 11 now. And some of them are double-edged bonuses (as in, they have associated penalties so yoiu need to decide if they're worth it).
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Hmmm, that's unfortunate. Hiding parts of the system until you reach some particular level is not the best way to encourage people to become crafters. One of the things I liked was that complications showed up right away, but typically only when doing moderate or harder difficulty recipies. I, wrongly it seems, assumed beneficial complications were simply a more rare event.
It's one thing to not give you the full toolset until you've learned how to use it. Most people don't learn castling or the en passent rules of chess when they're playing their first games either. However, complications are not choices we can use or not use... they are random events. If I only ever seen BAD events, I'll assume they're all bad and am more likely to get discouraged and give up.
Slighly off topic, but one other thing that is counter-intuitive to me... the complications last for X number of turns (5 seems typical), yet no counter is visible to tell you when they will dissipate. They also have hit points, which you have to wear down by countering them. I originally thought that a partial counter would reduce their duration, but it looks like it's all or nothing.
Am I right in that? Quite often I wouldn't mind my counter only whittling 2 turns off a 5 turn compilcation for XX action points, but having to hit 3 counters to solve it is sometimes more expensive than just riding it out.
That isn't so much a complaint, as just me wishing I understood the mechanics a little more closely so I could make more informed decisions. I know they're still tweaking things too, but if I know how the process works, I can fudge the numbers.
