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Old 07-09-2005, 09:57 AM   #16 (permalink)
Delvie
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 Additional Info
Last Online: 04-29-2007 04:00 PM
Join Date: Jun 2005
Posts: 50

Level: 5

HP: 0 / 122
MP: 16 / 1255
EXP: 90%
Re: Fancy Pants for the win!

Something I read lead me to believe mules or horses will be obtained early on to help manage our inventories. I don't think wagons will come in until crafters get up to speed. Won't it be interesting if in the beginning we're basically forced to specialize due to lack of inventory room?

I'm a dabbler at heart myself - though I usually end up focusing on a couple of things I'm (as my guy puts it) easily distracted I primarily see myself working Diplomacy, Crafting, Adventuring, then Harvesting right now but that will probably all change.

I'm hoping gear changes are handled at both the macro and micro level. In other words some method to swap everything out fast but also the ability to take a hit on your skills by mixing and matching. Cause if your not dungeon crawling and just scrounging for basic quality resources to make lets say hinges (assume they will be needed for houses for example) you might want to leave on some armor to handle the unexpected roaming attack. I can see the same situation for diplomacy - there are some parts of most towns where you wouldn't want to go without some basic protections.
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