Quote:
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Originally Posted by Arctic_Slicer
When we playing "EverQuest" we liked the exp with level loss and corpse runs as it was a system that made death mean something. Many of us want "Vanguard: Saga of Heroes" to return that sting to death to make the game exciting.
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It's amazing to me, and gratifying, that the majority of people
are asking for level loss with stiff penalties. I'm fed up with everything being so easy. Now, it's going to take me a while to get used to a new game with different controls, UI, and all that. Fortunately, in EQ, I found people who knew what was going on to help me when I got stuck. In this one, we're all (pretty much) going to be in the same boat, so it will take me longer than many to figure things out. Call it "information overload" or whatever.
BUT...once I got it, I don't want the game to baby me thru. I want to have to really understand and work thru it. And if I lose a level in the process, it's like _Slicer said...I wasn't ready to be there.
VSoH won't be for the faint of heart or those looking for a free ride to the top. Then again, it's not like the Japanese games that punish you and make things
very realistic in their methods. Their philosphy is that death is death, and it's not pretty!
So, as many others have stated in various forums...VSoH won't be for everyone. Try it out and see, is all we can do!