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Old 12-05-2005, 09:13 AM   #2 (permalink)
Pirotess
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Last Online: 09-14-2008 09:47 PM
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Location: Raleigh, NC
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Re: Designing Telon's Oceans

I dont know, from the posts I have read on the subject, it seems like they are going to put far more work into the water portions of Telon than any previous game. Typically games put at most a thin ring of mobs in the shallow waters around continents. Everquest, EQ2, DAoC and WoW all did it that way. Vanguard however is expecting players to actually fight while sailing around on their boats, presumably far out to sea with some of the larger sea going vessels. That right there is a large improvement on how the water portions of a fantasy world are handled.

Imaging sailing into an area dotted by thousands of islands and as many pirates. Imagine having to work your guilds Armada of ships deep into the area to face the high level head of the pirates or a fearsome sea monster. Those are things Im expecting to see from what the devs have said so far. Whether it materializes or not is of course the question.

That said I certainly hope they dont stop there. Imagine some of the fantasic worlds they could design underwater. Gigantic cave systems, huge vertical trenches who's walls are bristling with mobs to engage. From what we've seen of Brad flying around showing us that the Vanguard engine is capable of some amazing heights, I can only imagine it is also capable of some amazing depths as well. I look forward to seeing the oceans of Telon come alive and make the oceans of previous games look forgotten by comparison.
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