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Originally Posted by Vade
I dont know if any of you played FF XI but the death penalty was a joke, after you died you recieved and exp penalty which could cause you to level down, combine this with your armor popping off and skills not working because your not the correct level and anymore and it gets pretty annoying.
I think a nice exp debt and armor durability loss is fine, just don't take my level
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That is more or less how the death penalty of "EverQuest" was handled. While you may not like such penalties you will find that majority of us would prefer exp loss with level loss as we feel that it keeps death frightening as it should be. Death is not something that you should be able to shrug off then contine adventuring. It should be something you avoid like the plague. Having a harsher death penalty is the way to do this. When we playing "EverQuest" we liked the exp with level loss and corpse runs as it was a system that made death mean something. Many of us want "Vanguard: Saga of Heroes" to return that sting to death to make the game exciting.