Quote:
Originally Posted by LaurnaRose
Allow which cards we play to effect the outcome of a conversation. Rather than simply completing the convo, maybe we could effect what information we are given? I kinda expected this, but havent experienced it yet and havent see anywhere that this is planned.
|
While it's a really cool idea, I think currently this would have to be coded as a bunch of possible trees, or branches off one convo tree - which is ultimately just as predictable as having a single line. You have more apparent choices but they're still as linear - there are just more of them. So while in the short term it would certainly be pretty neat, it might pale more quickly than the work involved would warrant - if that makes sense?
I can't suggest an alternative right now, however. I'm currently so irked by the cheating -- I'm sorry, "adapting" NPCs who read your deck as you make it that I can barely think straight. Before this change, you could eventually build a deck to win. Now that they adapt every time you change yours, it's largely a question of lucking onto the right combo and refresh. I'm rapidly losing my diplo enthusiasm - a week ago I loved it. Now, I'm just mad that whatever I do, they do better because they can read my mind. Or so it seems.
