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Re: Instancing in Online Gaming
Meh, I have read the articles and responses on the vanguard site and I still think that instancing done right would work even in Vanguard.
World events, random rare spawn dungeons (ie. a hole in the side of a mountain, a sliding random bookcase in an old keep) would make the world more immersive.
I do agree that static instancing as it has been done, with all it's good intent, just does not work.
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