The trend that I see is that many MMORPG's start out too soon without working out many of the bugs. They release the game with some pretty good ideas on exp debt or loss of some kind. Some players, like myself and many of my guild, work through some tough encounters and enjoy working together as a team and doing the hard work to be on top.
But then somewhere around 3-6 months after release, the Devs start giving into the complianers. (Its too hard!, It takes to long, ect...) So for the sake of loosing revenue, they alter the game to apease the weak in skill. Mobs become easier to kill, special bonus, less debt, rare spawns pop every 5 minutes. I dont get it. The Devs should be able to understand that the more difficult the game is, the more hardcore/longterm players they will have. The instant gratification/ADD people who are complaining that its to tough will be the first to drop the game for the next hot thing.
I guess I just dont understand the mentallity of someone who buys a game then runs home and installs all the cheat codes so they are invencible, then run through the whole game in one night. I guess im missing a great opportunity here, I should delevop a game that is extreamely eazy, where you are a God and nothing can kill you. Then set the max level at 1,000,000th lvl. People could chug through the game for months killing everything in their path and I could just rake in the $$$$.
Death should make you cuss! A good game should make you have to go buy a new mouse every 3-4 months due to anger management issues.
