Thread: Death Penalty
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Old 11-23-2005, 01:14 AM   #12 (permalink)
Sho Pi
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Last Online: 08-16-2006 07:13 AM
Join Date: Nov 2005
Posts: 54

Level: 6

HP: 1 / 129
MP: 18 / 1000
EXP: 19%
Re: Death Penalty

I voted for experience loss with level loss. I really like the way it was in Everquest.

When I played Everquest 2, the experience debt really did not have that much impact on how I and others would think twice before trying to do something risky. (combined with returing to bind-point with all my equipment)

About trivial loot code, I’m for it as I do not believe anyone of a high level should get any special drops from a lower mob that poses no challenge at all. It also leaves the area for the level appropriate people to do their thing without having a high level chain pull all the mobs for farming purposes.

If a high level need some of the drop for one reason or another then maybe he/she could ask and/or pay a lower level to do the job for him/her. It may not sound good to some people but socializing is a good part of the game and this helps it.
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Sho Pi - Orc Monk
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Diplomacy - Undecided

Last edited by Sho Pi : 11-23-2005 at 02:44 AM.
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