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Re: Death Penalty
I voted for experience loss with level loss. I really like the way it was in Everquest.
When I played Everquest 2, the experience debt really did not have that much impact on how I and others would think twice before trying to do something risky. (combined with returing to bind-point with all my equipment)
About trivial loot code, I’m for it as I do not believe anyone of a high level should get any special drops from a lower mob that poses no challenge at all. It also leaves the area for the level appropriate people to do their thing without having a high level chain pull all the mobs for farming purposes.
If a high level need some of the drop for one reason or another then maybe he/she could ask and/or pay a lower level to do the job for him/her. It may not sound good to some people but socializing is a good part of the game and this helps it.
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Sho Pi - Orc Monk
Crafting - Outfitter
Diplomacy - Undecided
Last edited by Sho Pi : 11-23-2005 at 02:44 AM.
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