Quote:
Originally Posted by LaurnaRose
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I woud like to see a system similar to SWG where you had an experimentation screen similar to EQII. Let us experiement on quality, quantity, color, and durability. If we had a system like that, you can guarentee that there would be very few items in the game world that were identical.
Just IMO though.
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Hi all, I was a 2 year armorsmith in SWG and loved the system, even after the CU it was still pretty good.
It was the best crafting system I have experienced so far. However, I do agree with Ysharros, it had its flaws and if you had the money, you could buy the crafting gear and the server best resources and be making the best relatively quickly so the barrier to entry was quite small.
A large part of this however was that the number of popular crafted items was relatively small e.g. a couple of set of armor from about 12 sets and a limited range of weapons from a much larger range sold well and the rest was hardly requested. The "quick entry" crafter didnt have to learn many different recipes/crafting tricks to get into it.
VG is slated to have a much larger popular range of items I believe - hopefully they will have more crafting variety to them than swg and require more knowledge to perform well.
The point I have highlighted above in red was one of the greatest flaws in the SWG system as far as the game designers were concerned though. This created huge problems with the swg database, access speeds etc. This is one of the main reasons VG has adopted the crafting system they have at present. A grade A longsword by me will be the same as a grade A longsword by another crafter - the only varistion will be dust type used and the crafters name. This will mean a lot less database issues for the designers.
My guess is they will slowly introduce a bit more customisation/experimentation to allow more variety while not causing database issues. After all who wants to be spending 15 minutes looking at the broker window waiting for it to refresh
