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Old 01-21-2007, 10:25 AM   #5 (permalink)
Delvie
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Last Online: 04-29-2007 03:00 PM
Join Date: Jun 2005
Posts: 50

Level: 5

HP: 0 / 122
MP: 16 / 1171
EXP: 90%
Re: Crafting compilations From OVF

Quote:
Originally Posted by neofit View Post
Thanks Raolinx, mostly for the skill pools, now I understand the purpose of the +/- buttons next to the skills. Yet there are some things I don't understand. So, if for example I am an Outfitter planning to go the Tailor route, I can click on the '-' next to the Leatherworking Parent skill, and not waste skill points on a useless skill. I got it, and it's well covered in the write up. Now, what purpose can the +/- buttons serve on the Process Skills?

The refining skills for instance. They are for Station Usage, Tools Use and Utilities use. Why would one want to lock any of these bars, aren't all of these three skills used during the same refining process? What advantages could one get by having high Station and Utilities Usage but a very low Tools Usage skill?

I understand if the Refining and Finishing skills groups were linked, and if we could choose for instance to specialize (to exp faster) in Refining by locking Finishing, then cooperating with another crafter to do the Finishing for us. Both would progress faster in their respective areas. But why would one want to compromise his chances to properly finish or refine an item by locking one of the three Process Skills bars? Being very high level fast but being only able to make grade D-C items doesn't look like a sound trade off, unless there is a trick somewhere that I don't understand.
What happens is that one of the skills usually gets used more than the others and you need to "turn it off" for a bit to even out the other skills. The level of difficulty of the recipes is based off of the profession skills. If you don't balance out the processing skills you can end up with a situation where you can never get above Grade D or even finish an item due to getting complications that you have no remedies for.

As you skill up you get new actions - some actions are for new choices in the creation process and some are for remedies. When you first start out crafting you will get either very few complications or only 'good' complications so the lack of remedies isn't a problem. As you gain levels things get more and more complicated.
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