This was taken from
here
Quote:
"MMO's have been getting simpler and more accessible to the casual gamer, and that's a good thing," says Zack from Sigil. "But that's not what we're doing."
Erm. An MMO without an instance in it sounds a risky prospect, but Sigil reckons it's got it covered with elaborate item usage, where critical battles will only be launched for people with the correct item, and an advanced series of charecter-specific battle features that enable parties to daisy-chain their attacks together. It's squarely targeted at the daylight-fearing MMO hardcore, and we'll know more once the developers have got more of it to show us."
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I've read a little about this before... but this makes it a little clearer. This is an interesting concept. Hell the entire game is made up of tons of interesting concepts. I wonder how it will work though. What if 3 different groups show up with the correct item. Will it spawn 3 different battles? Can you help fight the monsters? Will the monsters attack you if the other group dies?