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Re: Death Penalty
I am not a fan of TLC.
I think that a well designed game should not require it.
My preference would be to simply make mobs run away from players they cannot fight. Just as in some games your Agro circle is determined by your difference in level. This means a party with a low level player attracts a lot more agro, by extending this principle the greater your level than the Mob you are attacking the greater the "flee" circle becomes.
It would do to things.
1. It would be pointless bringing a high level player along with a low level group on a farming or quest trip.
2. Although it would not stop a high level hunting low level critters the return would be greatly reduced.
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