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Re: Death Penalty
I actually like the idea of having the trivial loot based on a characters highest level acheived versus current level. This would be used mainly to crub the farmers who would use level loss as a way to exploit the trivial loot system. Of course the dedicated farmers would probabally prevent themselves from outleveling the area they were farming. Of course repeating that process too much would certainally give tell tell signs of being a farmer rather than a legitimate adventurer. It actually would not surprise me if the trivial loot system is already planned to go off highest level acheived.
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"People are products of their own ingenuity; they are who they choose to be."
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