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Old 01-13-2007, 10:44 PM   #2 (permalink)
Raolinx Aeromancer
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Last Online: 09-15-2007 01:38 AM
Join Date: Aug 2006
Location: Pacific North West
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Re: Diplo Compilation/Overview

Writs


The tenative starting skill for the Writ system is skill 200 in Diplomacy, and 500 points of local Prestige Faction. These are subject to change, and will likely be brought lower for testing until we get more content in.

The Writ is given by a randomly spawning "writ giver" who exists in or around the Diplomacy hub of each city (Diplomacy hubs will be in much later in Beta).

There are nine individual writ givers in each major city - their properties are discoverable by you all as to which Writ each one gives.

Writs are divided into three broad categories:

Adventuring-centered Writs
Crafting-centered Writs
Internal City Writs

Adventuring and Crafting centered Writs have a destination to another city on the continent, and normally requires stopping in the chunks in between to do a number of parleys.

The reward is determined by the choice of Writ taken. For instance, from Bordinar's Cleft to Leth Nurae there are six Writs. One Adventuring and one Crafting Writ goes to the Queen, one of each to the King, and one of each to the Chancellor in Leth Nurae. The same is true in the reverse direction. Which quest you choose to take determines the reward you will receive.

Among the rewards you receive from Writs:

- Prestige Faction (this and Gossip Civic Diplomacy are your best way to build up Prestige Faction) in the city you are travelling TO.
- Some money
- A special item specific to the Writ giver.
- Local Faction in the city you are travelling TO.
- other goodies.

Internal Writs are quite a bit different. Functionally, they are very similar to a simple Diplomacy quest, and they come in three flavors:

- Legal (representing the King or government)
- Favor (representing an individual or family)
- Illegal (representing the criminal element or other nefarious groups in the area)

For example, in Bordinar's Cleft there are 3 Internal Writs, one to help the Flamehammers woo some Bloodsworn back to the clans, one to help a dwarven family recover a lost heirloom, and the final one is to assist the Thunderaxes in a plot to... well, you'll find out.

Internal Writs are a large source of Prestige Faction, Faction, Diplomacy Clothing, and Diplomacy Abilities. Some of these quests come with built-in faction hits (mostly the illegal ones), so you need to plan accordingly!

Writ givers will be arriving soon in Bordinar's Cleft in the "Monument of the People" room right outside the Throne Room. You will have to parley with them to get the quest, and they despawn upon giving the quest.

Oh, last thing, and most important: not everyone in that room is a writ giver. "Placeholders" spawn in addition to the writ givers, and you can speed up the spawn cycle by parleying with the placeholders and forcing them to despawn as well.

Look for the Writ system in the next week or two. It will be popping up in Leth Nurae almost simulataneously to Bordinar's.

The cities that will eventually have Writs in them:

New Targonor
Bordinar's Cleft
Leth Nurae
Khal
Ahgram
Hathor Zhi
Tanvu
Caial Brael
Martok
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