Quote:
Originally Posted by ShadowAssasin
Buz I havent played VSOH yet but i think it was the time when we all played EQ. I actually played a game called Tanarus. It was a online tank game that became the graphic engine for EQ before it was EQ  . I think the fact we all were in something entirely new and ground breaking that made us giddy like. MMO's are cookie cutter nowadays and are everywhere. I dont think any game unless its massively ground breaking is goin to replace that feeling when we first played EQ. Your like a junkie looking for that noob high that you most likely never will get. Not saying you wont but it certainley harder to get.
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I understand the perception that individuals have that old schoolers like me are chasing that first high, as a matter of fact I'm very much aware that the feeling is long gone so I'm not attempting to identify with that "feeling" or sensation as it were.
what I'm suggesting is, Brad knowing what made EQ an amazing game would have had the presence of mind to develop a "Hook", this does not have to resemble or emulate the original EQ or other games for that matter.
A little attention to detail and nuances of what makes a game vibrant and alive seems to have been missed. My character didn't have an identity, a deity, a message from home, family, clan or origin that let me know who I was and my relationship in the world. I had no particular function and I didn't have any particular purpose.
My Character popped up in front of an nondescript NPC who suggested I kill X number of beetles. There was no welcome, there was no back story, there was no situational awareness to be concerned with, no enemy of the surrounding lands, nothing that let me know what I was or what I was doing in the world.
Once I plotted along collecting, retrieving, going from point A to B in these series of monotonous task/quest I was directed to see my Would-Be trainer, who is generic in nature, an Offensive Trainer.
The trainer never introduces themselves, never welcomed me, never gives any back story, just a "What can you teach me" option, it was laughable. This generic sterile process just continues on as you go from various quest NPC's, to then finding the Harvesting NPC, then the Trade Skill NPC. Then you're set about doing busy work to get your skill up until you can actually make something.
There was just nothing there that made my Character feel significant, unique or fulfilling a role. That's just a brief description, the Dev's have wiped the boards so I can't find the various post I made concerning the game over all.