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Re: What would make crafting BETTER?
I like the above idea of being able to 'salvage' arrows, parts, etc from corpses or even near a battle (in trees for example)...it would definitely add realism and immersion to repair/remake items (a perfect example of this is an AD&D advaneture I was in where I found the blade of a magical sword and had to find a blacksmith skilled enough to make a replacement hilt for it before it could be used). I'd love it to be sure, though this seems like the kind of thing that might drive programmers nuts, heh.
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