I am wondering if there is the chance to blend crafting, diplomacy and adventure skills togeather. It always seemed to me that crafting skills seem to be the same for all crafters regardless of their adventuring class.
This seems a bit strange.
You would think that a mage crafting armour would be more likely to add magical effects to armour than a worrior. A warrior would be better at making armour with no gaps/weaknesses and perhaps a healer could add wards or healing abilities.
Then perhaps the diplomat skill be use to make the armour more presentable so that it does not come across as 'smelly old rusty iron' in the courts.
Just an idea.
