Quote:
Originally Posted by Coinspinner
And a crafter's path to max level should be as rich in story and lore as an adventurer's.
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Not that I don't agree with you, but how would you go about doing that? I can see questing for strange recipies and such, but that'd pretty much require adventuring to get the information.
I guess reading manuals or ancient tomes from a library could contain the information in story form, but really, most items won't have stories behind them of interest.
The Rusty Iron Sword - Scholars believe that the rusty iron sword was first created when a drunken adventurer left his regular iron sword outside in the rain one night. The next day, it was covered in rust and while it was certainly less effective for stabbing things, he found that it could give his opponents a bad case of tetanus 3-4 weeks post-stabbing.
To create your own rusty iron sword, follow these directions:
1) Craft a regular iron sword, generally, you will want to craft fine details into the sword so others will think it is perhaps a great sword of legend.
2) Get it wet but don't clean it off. Depending on the quality of the iron you use, rust could form in as little as 24 hours. Generally, submerging the blade will cause it to take longer to rust, but will form more rust when it happens)
Yes, my story is stupid, and not even funny, but I'm bored.
I've been in guilds in other games where those who loved crafting were given materials by the rest of us - they never had to adventure if they didn't want to.
If you're one of the few who has no interest in adventure, but loves crafting, you should be set, as many guilds would love to have you.