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Re: Death Penalty
Expirence loss with level loss is best. This keeps the sting in death and avoids the zerging problem that occurs when it isn't possible to lose a level. It is important to keep players afraid of death to help keep the game real. If the death penalty is something the player can just shrug off then it really isn't doing it's job as a death penalty.
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"People are products of their own ingenuity; they are who they choose to be."
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