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Old 12-07-2006, 08:27 AM   #10 (permalink)
DivineCT
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Last Online: 01-11-2008 02:27 PM
Join Date: Dec 2006
Location: Connecticut
Posts: 28

Level: 4

HP: 0 / 75
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EXP: 3%
Re: Groups Wort While?

Goes back to the whole risk vs reward. Grouping has always had it's ups and downs. If you are the type of person with RL friends in game or guildies you've known for a while it makes it a whole lot more fun. When you get folks together who know what they are doing taking down named mobs or crawling through a dungeon it's some of the best experiences i've had in MMO's.

Definitely more xp with groups (but not overkill) It takes more effort to get a bunch of folks together and take down mobs you couldn't solo. On the other side of the coin looking for a class you need etc.. there could be more down time.

More loot/rare items. Harder the mobs (risk) better the rewards! Of course even in EQ2 you could solo a mob and get a metal chest with a master spell/fabled item. It was rare but it happened. Going after a named with a group gave better chances though.

Group Specific Ablities. Reading the class abilities this is already a given. Classes like monks who can open up a mobs weaknesses would give other classes opportunities for abilities they might not be able to do soloing.

Doesn't matter what game you've played (EQ1,EQ2,SWG, or WoW) They've all had quests/content even at n00b levels that require interaction with other players. I can't wait to see VG's take on it.
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Divine
EQ1,EQ2, and SWG Vet.
Way too many years sittin on me arse!
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