06-29-2005, 02:11 PM
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#1 (permalink)
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Senior Member
Additional Info
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Last Online: 08-20-2006 06:17 PM
Join Date: May 2005
Posts: 100
Level: 9
HP: 3 / 200
MP: 33 / 1954
EXP: 0%
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Sorcerer Memorization/Spell System
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Sorcerer Memorization and Spell System: A little generic tidbit. Sorcerers are elemental spell casters and have no need of puny, small minded tricks to help a caster call up magic! They command the very elements!!!…or something. Anyways, sorcerer’s magic is divided up into elemental groups (if you don’t know the 4 basic ones you have no right to call yourself a gamer). Each elemental group has a general theme, i.e. offensive or defensive. So while the Fire group might contain Fireball and Greater Fireball (most groups I saw had 3 spells or so), the Earth group might have (and these names are not actual game ones) Stone skin or Earth Wall. Then you have the quasi elemental groups, which occupy spaces between the core elements. Fire + Water = Smoke. Water + Earth = Mud. Earth + Air = …Dust? I don’t know about the rest, but you get the picture. Each of those elemental groups have their own spell lines, which means lots of room for growth within each element. So what’s the catch? Switching between elemental aspects costs you, the Sorcerer, personal energy. Master of 1000 spells you are, but not all at the same time. While switching between two potent spells in two different elemental groups might have devastating power, you could short change yourself later on…
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An interesting look at the way Sorcerer's may cast spells... found here
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