|
Re: Pros and Cons of Player Housing
I was one of those that played UO from the first initial months that alpha was initiated and I can say that yes there was sprawl in UO, yes it could sometimes be a problem, But, the housing and the creativity and the customization that it allowed you was one of the greatest features of that realm.
I think the devs have learned though from examples like UO and SWG, and yes I think the limited zoning and the huge increase in land mass will help with the sprawl issues. A game that doesnt provide player housing will not be a game for me as I depend on that function as a guild leader. Too many things that have to do with the function and fun factor rely on the group having a place to use as their own and I am glad Sigil realizes this.
The concept that players will wish to tear down and rebuild in other places though is an interesting one. I am wondering if Sigil is underestimating a players desire to put down roots in a favored location and stay there? I am guessing that travel will be such an issue that as you level you will need to visit other zones to have content more your level and that will be your main drive behind relocating? I guess if you just cant open a teleport gate to anywhere and poof be there, then it might just be enough of an issue to make you move periodically. I however am not so sure....
__________________
If you are interested in being one of the premiere artisans in the realm of Telon come and see us, a crafting focused guild!
The Order of Bal-Goth
|