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Re: Once again...Michelle Butler
I totally agree. And the Crimson fellowship seems more fleshed out than the guide system EQ tried to use. I have a few Ideas how I'd set it up. I'd use a military like command structure. With GM as a company commander, with layers of Crimson Knights as platoon seargants, down to squires as the grunts who have limited power but are around to help by taking the complaints and sending them up there "chain of command" if necessary.
Squires would be able to investigate item problems and in some cases replace the items if lost (Like maybe thought they put it in the bank buit accidently droped it). But would have to escilate it higher if there were two parties involved (as in a trade) They would also be able to help with corpse recovery when the body is trapped under the world, or lost at sea. They would also take a major role in filling out actors in Live events. Maybe taking control of some of the lesser mobs and training them into diferent patterns than the game would to keep events from seeming to scripted. Maybe something like 20 squires controlling 20 mobs with a knight overseeing them.
Rao
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A charismatic fighter, a bard excites and encourages their friends to perform at their very best while drawing upon their opponents weaknesses and magnifying them. Often times you will see a bard leading a charge to battle, inspiring even the most cowardly adventurer to be capable of incredible feats of bravery.
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