Thread: Sorcerer Spells
View Single Post
Old 09-26-2006, 02:33 AM   #1 (permalink)
Coinspinner
Senior Member
 
Coinspinner's Avatar
 
 Additional Info
Last Online: 02-04-2008 10:12 PM
Join Date: Jan 2006
Location: ^___^
Posts: 214

Level: 13

HP: 14 / 316
MP: 71 / 2387
EXP: 65%
Send a message via AIM to Coinspinner
Sorcerer Spells

http://www.vanguardsoh.com/forums/sh...light=sorcerer

New mini videos. Don't miss the third one deeper in the thread. I did my usual thing with the tooltips. Because I couldn't find an arcane caster or sorcerer oriented affiliate site I'll post it here.

Note that damage spells can be partially resisted or miss entirely and critical hit or "epic hit" for ridiculous damage. "Doused" may indicate vulnerability to electrical damage or the removal of fire DoTs.


There seems to be some kind of sympathetic effect with the Psionicist, Grimwulf.

Quote:
You begin to cast Taqmir's Knives III.
Grimwulf begins to cast a spell.
Your Mental Knife had very little effect because of significant diminishing returns!
You cast Mental Knife on Zoronor of the Web.
You cast Taqmir's Knives III on Zoronor of the Web, inflicting 219 points of damage.
Anyway, here they are...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Icebolt II
Range: 35
Cast: 1.3 seconds
50 Energy
This spell hurls a freezing bolt of ice at your opponent, dealing them a moderate amount of damage and slowing their movement speed.
- Slows movement speed by 60% for 8 seconds
- Doused

(152, 229, 69 partial resist, can miss.)

Cold Wave II
Range: 35
Cast: 3.3 seconds
75 Energy
This spell deals a large amount of damage to your opponent in multiple waves.
- Doused

(DoT, 3 ticks, 186/tick, 83/tick partially resisted, 567/tick epic hit, can miss.)

Fireball II
Range: 50
Cast: 3.3 seconds
126 Energy
This spell hurls a fireball that typically deals moderate damage to your opponent. The farther away from your opponent when you cast this spell, the higher the damage will be.

(819, 919)

Shocking Grasp II
Range: 7
Cast: Instant
21 Energy, 279 Endurance
This ability allows you to electrocute your opponent by touching them.
- Instant arcane damage
- Costs endurance and energy

(439 damage)

Taqmir's Knives III
Range: 35
Cast: 2.0 seconds
109 Energy
This spell strikes your enemy with three knives formed from arcane energy. It deals moderate damage and has a moderate range.

(265, can miss.)

Amplify III
Range: 5
Cast: Instant
36 Energy
Raises the damage of your next spell by 70%.

Quicken I
Range: 25
Cast: 0.0 seconds
87 Energy
This spell allows your allies to cast spells at a faster rate than their normal speed.

Prismatic Shield
Range: 25
Cast: 0.0 seconds
68 Energy
This spell envelopes you in a sphere of colored light that deflects damage onto attackers. The first two attacks render no damage to your target. Each attack after that renders damage and has a chance of triggering a random effect.

Disperse
Range: 25
Cast: 0.0 seconds
35 Energy
This spell counters the effects of a spell by dispersing it.

Blinding Light
Range: 35
Cast: 0.0 seconds
126 Energy
This spell stuns your opponent for 3 seconds.

Arcane Shielding II
Range: 5
Cast: 0.0 seconds
100 Energy
This spell will increase the arcane resistance of all nearby groupmates.

Asaya's Silencing II
Range: 30
Cast: 2.0 seconds
59 Energy

Edit: The roman numerals may be placeholders. http://www.vanguardsoh.com/forums/sh...21#post1450121
__________________
When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty, I read them openly. When I became a man, I put away childish things, including the fear of childishness and the desire to be very grown up. -C.S. Lewis

Last edited by Coinspinner : 09-29-2006 at 10:46 PM.
Coinspinner is offline   Reply With Quote