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The Perception System: Probably my favorite bit of info about Vanguard out of everything I learned. Perception is a the ability to detect and identify things in the game. It's all pervasive, being arguably the one of the most important stats no matter what sphere you are playing. Perception has ties in the intelligence or mental stats of your character, giving Warriors and meele classes a reason to carefully consider how many points they should leave for stats other than strength. Indeed, because Perception is how you sense reactions and opportunities in Vanguard's combat system, perception could end up being as important to meeles as their physical stats. Early on during E3, I asked John Capozzi what the two most important rogue stats were, and he replied that it was probably dexterity and intelligence. Later I was told that it was instead dexterity and strength. 2 different takes on what is actually important to a class from 2 different devs. John said Intelligence because he probably was stressing the importance of Perception. The other was probably stressing the meele damage aspect of the class.
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Interesting to see that melee types will have to consider choosing to put points in their Melee abilities or Intelligence. I found this
here: A warrior putting points in Intelligence? Never thought I'd ever see that happen.