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Originally Posted by Taronn Anvilmarr
I think they can do it with VG because of the turn-based combat system. Without a pause between moves you just dont have enough time to think about any alternatives, at least in eq2 i dont - being fast on the offensive buttons means i can survive with more health left over at the end of the fight. lol but thats neither here or there
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I have a question on this, but I doubt anyone really can tell me the answer without breaking NDA.
Is that a few seconds between moves or a few seconds between pressing the command to do that move.
Because combat would look really boring from an outside viewer it was a 1 second combat animation followed by 3 seconds of waiting.
I'd rather the few second be between commanding your avatar to do a move, and the move actually taking up most of the time of your turn, and then, once you bring your weapon/hands back to the start position, your turn starts again, with minimal time spent in that starting position (determined by your stance perhaps?). If you delay, your char goes into auto-attack and you miss that turn. The auto-attack animation should also take up most of your turn.
That way, if you were a fast character with dual blades, one move could involve multiple strikes and look quite fast and agile, but take 3 seconds and give you those 3 seconds to determine what to do next.
I'm just concerned that there might be a bit too much waiting in combat, and don't want to be watching a character doing nothing in combat like most turn-based games can make you do.