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Re: Berserkers
Sigil would rather get a class right and then put them in.
The berserker class sounds like a very tricky class to get right due to needing to go low on health in order to dish out some nice damage while in melee range.
Say, there is a raid of fifty going deep inside a dungeon to take on a dragon, so when the raid finally get to the dragon, the berserkers go low on health to do some damage and then the dragon does an area of effect damage spell, which would then kill the berserkers real quick.
The healers can heal them and then the berserker can refuse it and keep that heal for another time and thus stay low on health. About non-tanks managing to get low on health while not tanking, they get an ability to bleed themselves in order to get low on health.
That is one of the reason I do not want to play berserkers as I do not wish to die by getting one shotted all the time.
P.S. Nothing is set in stone yet.
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