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Re: Changing Times in Gaming Information
To me it just seems like the march of the big corporation into our world looking for a new trough to stick their corporate snouts in. I admire and support those sites like this one who value independence and integrity above making a quick buck.
The problem lies in greed, the need for instant gratification and the pace of modern life. There are those in the UK that have put a price on their time. period. Nothing to do with work just that every second of every day has a price attached to it, spending time working your way into a game is simply not cost effective. They calculate the price of the hundred or so hours required to reach a certain level in a game and can rationalize spending cash to reduce the time buying gold or an account and therebye save money!!!! insane logic, yes, but I am not making this up.
All this is a million miles from the attitude of the original players of D&D or Everquest but then noone expected to millions to play the games or that it would become a billion dollar industry. It is the far east that is setting the trend where players in MMOG's can become public heros and guilds exist outside as well as inside the game.
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