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Re: Misconceptions on Instancing: Jason Booth
Since I don't really have any hard facts on how things are going to be, my speculations are relative to my own oppinions and ideas. That said, I don't belive it's different zones, it's not the "click here to go to zone A, to kill mob Q" kind of quest. It's still in same zone, fits much better with this whole seemless world thing they got going. I really hope they make a "single zone" world. where you don't have to go to door Z to go to zone B. The whole "go past the invisible line, and all mobs disapear" thing has allways annoyed me.
I'm pretty sure they won't prevent mob steeling and such, but let the players themself set up "The rules", however I'm pretty sure I've read that they will make certain big quest boss mobs "locked" in the way I stated earlier.
And a single instance that only one group can enter, yes thats a bad thing, but that wasn't really what I tried to say. I were only talking about my own possible ideas on how this problem could be solved. and they were in the same zone, but with areas that was locked of(possibly by a door).
About instancing as a whole, I certainly belive they can be of value to lessen the stress on servers, or the contence for content, but pretty much other than that I think it should be kept to a minimum. To me there is little difference between instancing just to let everyone do it at will, and making a "spawn boss mob B" button.
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